![]() Distance Attenuation = ((fSneakMaxDistance - distance) / fSneakMaxDistance) fSneakDistanceAttenuationExponent.Replacing with the constants used in the unmodded game: You have a "detection value" how this is used is very involved - there's an entire system of Stealth Points, like hit points but for stealth - but you can think of it as how easy you are to detect: higher is easier.ĭetection Value = fSneakBaseValue + (Sound factor * Distance attenuation ) + (Visual factor * Distance attenuation) + (Noticer skill factor * Distance attenuation) + (Noticer skill factor - Sneaker skill factor) Remaining undetected is useful for getting into position to initiate a sneak attack or to commit a crime unwitnessed. " DETECTED" will flash under the reticle if an enemy has spotted you and is moving to attack you, while the word " HIDDEN" flashes once all enemies that had previously been alerted are no longer aware of your presence. An open eye means the enemy knows where you are or can see you.A half-open eye means the enemy is actively searching for you.A slightly open eye means an enemy thinks a target may be near.A flat horizontal line means you are completely hidden.While sneaking, the crosshair becomes a special reticle indicating the following statuses: Toggling the sneak control causes your character to crouch or stand, indicating that you have entered or left sneak mode. Walking and running does not affect detection.Ĭrouching stops combat for a moment and forces distant opponents to search for a target. Sprinting while sneaking executes a silent forward roll. Wearing armor makes half as much noise when you move (see muffle). Sneak attacks with daggers now do a total of fifteen times normal damage. Sneak attacks with bows now do three times damage. Sneak attacks with one-handed weapons now do six times damage. You are 40% harder to detect when sneaking. You are 35% harder to detect when sneaking. You are 30% harder to detect when sneaking. ![]() You are 25% harder to detect when sneaking. ![]() You are 20% harder to detect when sneaking. Highly skilled sneaks can even hide in plain sight. ![]() In-game Description: Sneaking is the art of moving unseen and unheard. The Sneak skill tree has a total of 9 perks, requiring a total of 13 perk points to fill. They can also give you the ability to perform a forward roll while sneaking and even briefly disappear from sight in the middle of combat. ![]() Perks in the Sneak skill tree increase your chances of escaping detection, increase the damage you inflict with sneak attacks, and allow you to avoid setting off traps using pressure plate triggers. As defined here, Stealth is a grouping of (more-or-less loosely) conceptually related skills, of which sneak is one. "Sneak" and "Stealth" are sometimes used synonymously, which may cause confusion. It is primarily useful for committing crimes without being witnessed, for evading confrontation with enemies, and for executing surprise attacks that inflict critical damage. The Sneak skill governs your ability to escape detection by others through reducing your visibility and noisiness. For the group of skills to which Sneak belongs, see Stealth. ![]()
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