![]() ![]() I noticed that if you do not follow the corners orders indicated but enter the basis corner coordinates iso the top corner once, the created shape is an empty (open) box. Last edit by HawkDawg at Mar 6, 2016, 5:29:51 PM]Īlthough it requires that you prepare your shape coordinates in advance, this new plug-in is terrific! It makes my terrain look much more like a real terrain than the sloped walls I used previously as a workaround. Just a reminder: I'm running SH3D on an XP machine. I haven't done much with it yet but did create a small test roof. I just installed this plugin on SH3D 5.2a and it looks promising. with cutout) could be useful as it would save the user the job of exporting/importing?Certainly a must-have plug-in, shall be looking forward to see what becomes of it and how it is used. Maybe, maybe, a generate shape as Door/window (i.e.Trying to figure out how textures are mapped on to the surface, it seems to me that textures are mapped to 100×100 cm (of the initial size of the generated shape and will scale up)?.If so, maybe a proportional scaling of all points (at least if I am right about the texture scaling):.Maybe a couple of pre-sets? Roof and sloping terrain being the most obvious judging by forum requests.Ideally, the points could be moved along xyz in the left window (but I guess that may not be that easy to implement).But I also have no immediate ideas as to how to improve the interface: I suspect the user interface may be a bit daunting to the numerically challenged. In which case, it might be interesting to see how it works with different users after a while. I suppose the target group primarily is users who do not resort to other software to create objects.Putting the file there manually worked, though. And the plug-in did not show in the Help-Libraries list. For some reason, double-clicking ShapeGenerator-1.1.sh3p (5.2a, win 8.1) launched the info in SH3D saying the plug-in had been installed, but just put an empty file with correct name in.Great potential for lots of different simple geometry objects: sloping walls, roofs, terrains - just to mention a couple. Once the shape is created, you can modify the visibility / color / texture of each of these materials with the existing furniture materials modification dialog box. I managed the 6 sides with different materials in the updated version 1.1 of the plug-in. Last edit by Puybaret at Mar 28, 2021, 1:45:18 PM] Shape Generator plug-in 1.0 was released on Įmmanuel Puybaret, Sweet Home 3D developer Shape Generator plug-in 1.1 was released on Shape Generator plug-in 1.2 was released on to add a 3D preview Thanks to Yann for providing the base idea of this plug-in and Dorin for programming a 3D preview in version 1.2.ĭownload links for Shape Generator plug-in: Make your imagination work and feel free to show various arrangements you'll succeed to design with this plugin! Note that it provides also a Transparency slider to create half transparent shapes and that the generated shape comes with texture coordinates. ![]() The Reset coordinates button will reset the values of the 8 vertices to the ones of a 100 cm or 3 ft cube. The coordinates are stored from a call of the plug-in to the next, to let you adjust a shape you would have wrongly designed or if you want to create a new shape from the previous one. Once this plug-in is installed, the following dialog box is shown by the additional Tools > Generate 3D shape menu item (en français, le menu Outils > Générer forme 3D):įor those among you who are not against thinking in a 3D coordinates space, this plug-in should allow to create all kind of simple objects from Sweet Home 3D: triangles, pyramids, beams, terrain parts, roof parts. I'm pleased to propose the new Shape Generator plug-in that will allow you to create a white 3D shape with 8 vertices which coordinates can be directly entered by the user. ![]()
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